Prototype of a Takodachi Tamagochi type thing... i don't really know where I'm going with it to be honest

Credits

Characters are the property of cover corp.
See their fan work terms for details https://en.hololive.tv/terms

Contact: contact@lc-apps.co.uk

StatusPrototype
PlatformsHTML5
Release date Apr 10, 2021
Authorlcapps
Made withHaxe, OpenFL
TagsFangame, hololive, Physics
LinksSource code

Comments

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(+1)

I know that HaxeFlixel has a built-in collision system, so that accounts for pushing forces, but how did you do the pulling forces?

The source code is available if you would like to check it out:
https://github.com/lcapps-luke/Takogochi/tree/main/source

It uses the "Nape" physics system. The Takos are made from small circular physics objects (named "nodes" in the source) that are connected with "WeldJoint"s acting as springs. See "PhysicsMeshSprite.hx" for the main part of this.

Nodes of the Takos that are close to the mouse are selected when you press the mouse button. Nodes that are selected are continuously accelerated towards the mouse. This is all done in "PlayState.hx" in the "grab()" and "updateHold()" methods.

(+1)

tako

(+1)
NOOOO TAKOOO WHAT HAPPEN TO YOU, YOU MELTED WITH YOUR BROTHERS 

(+1)

Bouncyyyy XD